

Generally, for profits, you should try to rank everyone up if you can and imprison the useless ones at rank 2-3 for extra intelligence.

Now all that matters here is who to rank up and who to use as cannon fodder. Now that we have the board more or less set up I will go through what to try to do with every master. The aforementioned are the ones that are most common and easiest ways to move. This section has a lot of strategies and I encourage you to develop your own. If master you want is already in leadership role of a safehouse (wrong safehouse) then you can imprison them and someone else will take over the role allowing for a reroll in your case. Once they are trusted both of them might show up in the wanted role and it's likely you can move at least one of them. This is also an option that you get from betrayal. What helps to speed this up if the master is friends with somebody from the role you wish them to be in. They are pretty straight forward in the text and you will know what to choose. Sometimes you get options of switching places. To make this progress easier you can also choose for the master to buddy up with someone in the role you wish them to be in. Sometimes you get the option of betray and master will switch from one role to another. Haku: Only useful for his strongbox scarab. OPTIONAL If you want to keep 1 of the 3 that I choose to kick other masters useful to remove are:Īislin: Gives veiled items or an option to add veiled mod. Hillock: Keep if you want to get your wep/chest/flask quality up but i recommend to kick after.Įlreon: Gives you uniques and a scarab that increases uniques drop % in maps.

Rare jewels being only notable but not worth it. There are 3 masters you will want to remove from your board ASAP and then ignore the mechanic where you get to kick a master out of syndicate. Once its setup you only need to play around until you get safehouse and then start again. Knowing these 3 things you are ready to set up your ideal syndicate board. Some masters are useful for intelligence. There are 17 masters and 14 spots on the table Its important to understand a few things: Killing mastermind is fun and all but after you have done it once or twice you actually want to make fat cash.
